0.28.0: The Last Beta Update Ever

šŸ“– You can also read this post on itch, on Steam, through the Atom feed or by subscribing to the mailing list.

Hi everyone! We just released version 0.28.0 of Tiny Life, and with it, a bunch of cool new stuff. This is a pretty big update, and we think that this devlog definitely reflects that.

Be sure to stay tuned until the end, since we also have a pretty big announcement to make!

ā€˜Tis the Season #

Itā€™s winter! Well, on some parts of the earth. Itā€™s Christmastime! Well, in some cultures.

We want to celebrate this time, regardless of its cultural and religious ambiguity, because regardless of whether and what you celebrate, it can be a beautiful time to spend with your (chosen or original) family and other loved ones.

To symbolize this aforementioned celebration, we added a cute new furniture piece into the game, which also serves as a light source: the Festive Tree!

In addition, weā€™ve also added some other furniture items and objects that are pretty cool in our opinion. First, thereā€™s a jungle gym (slash climbing frame, whichever term you prefer) now, which is a perfect addition to the sandbox and which allows children to have some additional fun!

Second, you can now get relaxed (or up your painting skill as a child or an adult!) using the new coloring book. Coloring books are a great tool for all ages to become relaxed and gain some additional precision staying in those lines.

Hereā€™s Joe trying one out for you.

I Feel So Many Things #

As part of this update, we added a new personality type and two new emotion types! Along with this, some existing emotion modifiers have also been changed to match the new emotions better. As always, our friend Jamal Green has created some beautiful sting sound effects for them, which youā€™ll be able to hear in-game.

The two new emotions are Goofy and Confident. The former is especially useful for children and those whose Entertainment needs are a little low. The latter can be very helpful when youā€™re trying to rekindle a relationship (more on that later), because it really helps get those friendship and romance points up.

We also added the Thrifty personality type, which is an idea we recently had thatā€™ll help to make build mode more of an active gameplay element for those who enjoy that kind of thing. Households with a thrifty Tiny in them will get random price reductions on items in build mode and the character creator each in-game day. Checking them might be a good idea if you want to save some of those Tiny Bucks.

This is also the perfect example to see the Confident emotion in action!

A Load of Changes #

Those of you with an older or a slower computer might especially know this feeling: some games load most of their content before their window even opens, and when that takes a little while, you may start to wonder if the game even opened correctly in the first place. Well, weā€™re sorry to admit that Tiny Life used to do this too.

But not anymore! Thereā€™s now a loading screen when first starting up the game, so youā€™ll know exactly what the game is doing in those first few seconds. Yay!

A Crowded Place #

This is a smaller change, but itā€™s one that has a big impact on gameplay: weā€™ve increased the default amount of regular visitors that will visit your town occasionally! It used to be set to 15 by default, but we increased it to 25.

Keep in mind that you can always increase this number in the gameplay options to further populate your public spaces like parks, cafĆ©s, and libraries. If the game runs out of exported households, itā€™ll start randomly generating new regular visitors instead. When changing this option, keep in mind that the more people run around your world, the more performance intensive Tiny Life will be. Feel free to play around with the option and see what works best for you!

Hereā€™s Coffees and Trees CafĆ© on an average day with the regular visitor amount set to 100.

Easy Access #

Lastly, we finally added an accessibility menu. The game has always had a fair few accessibility-related options, but they were always scattered throughout the options tabs. In addition to adding this new, dedicated menu, weā€™ve also added some more accessibility options that should help those of you with vision or movement impairments navigate the game a little better.

Of course, please donā€™t hesitate to let us know if there are any more accessibility options youā€™d like to see in the game.

The Last Beta Update Ever #

So, this might come as a bit of a shock to some of you, but 0.28 will be the last beta update we ever release. Weā€™re not stopping development by any means, so please donā€™t worry about that!

Tiny Life is slowly reaching a point where weā€™re confident that itā€™s ready for Steam Early Access, which is a topic weā€™ve talked about, and conferred with you the community with, multiple times before. Now, itā€™s finally happening! Tiny Life will release into Steam Early Access with the remaining pre-release roadmap features within the first half of 2023.

Because there are quite a few features on that list left to add, namely pregnancy, babies and marriage, we want to take this remaining time before release to get those features right. Of course, if any major bugs appear before release, 0.28 will get one or more bugfix updates, but there wonā€™t be any more content updates before the Early Access release.

We havenā€™t set an exact price yet, but we expect Tiny Lifeā€™s Early Access price to be somewhere between $10 and $20. Additionally, anyone who has paid for the game on itch will likely receive a free Steam key for the game when it releases. If you want to keep up to date with information about the gameā€™s release, you can follow on Twitter, join the Discord, or subscribe to the mailing list. You can find links to all of those places on the websiteā€™s social section.

The Full Changelog #

As always, hereā€™s a copy of the full changelog for your perusal. Thereā€™s some features in here we havenā€™t talked about in this devlog, so definitely check this one out!

Additions

Improvements

Fixes

API